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Voxel world game/engine with a large focus on extensibility and developer tools
Showing 5 of 21 projects. Click any project card for scope, mentors, and proposal studio.
Mentors: Student: Yash Patel
<p>The project mainly concentrates on automating the module site for collecting information about modules from all over Terasology organization and display their generated information on the module site it also focuses on migrating the web presence and it will include working on frontend layout and improving the UX and UI of the module site.</p>
Mentors: Student: Isaiah Blanks
<p>This project will create a modular framework for world generation in Destination: Sol. This will allow more flexibility in the way the world can be generated. Instead of the current system which has very few options for world generation, this project will lay the foundation for a system which can support many options.</p>
Mentors: Student: Alluri Harshit Varma
<p>Light & Shadow is an Alice in Wonderland themed gameplay mode which involves players working as two opposing teams to secure a flag from the enemy’s base and bring it back to their home base. The problem with the current implementation of Light & Shadow is the lack of viable resources/weapons in the inventory of the player that can be used to prevent the advance of the enemy team. This makes the game a race for the flag rather than a battle for the flag which definitely sounds less interesting. This project first focuses on stabilizing the current gameplay mode by fixing certain bugs and making a few improvements to the existing gameplay mechanisms and UI. It then tackles the problem mentioned above by introducing currencies and improving the inventory a player spawns with to allow for more defensive structures to be built and additional weapons/traps to be used along with various effects to help change the pace of the game. In addition to this, the entire module which is split in two has to be merged, interaction with the external modules improved, unnecessary code removed and documentation added.</p>
Mentors: Student: Lorxu
<p>Metal Renegades is meant to feel like an immersive Old West-style world. Right now, it’s just a desert, with some mountains made out of sand. I propose to expand that with more interesting terrain typical of the Old West: mesas where rock around a plateau has eroded away, canyons where rivers have cut deep into the rock, mountains made of rock instead of sand, and more. Additionally, I plan to create a realistic distribution of flora and fauna.</p>
Mentors: Student: Rupesh Jha
<p>This project is all about the development of <strong>Admin Management System</strong> for <strong>Donut</strong> platform which is an open-source Social Network Kit that aims to give the customized social network, social intranet or huge social enterprise application for any communities that really fits their needs.</p> <p>The <strong>main objective</strong> of the project is:</p> <ol> <li>To make the donut-platform a <strong>customized social network</strong>, <strong>social intranet</strong> or <strong>huge social enterprise application</strong> for communities. So that will allow individuals or community <strong>admins/moderators</strong> to set-up the platform for themselves.</li> <li>To make it user-friendly and enhance the user experience.</li> </ol>