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Multi-platform 2D and 3D game engine
Showing 5 of 27 projects. Click any project card for scope, mentors, and proposal studio.
Mentors: Student: trollodel
Take advantage of multiple screens and window tiling with the Godot Editor! Make separate windows for the Script Editor and the Shader editors, using the new multi-window capabilities.
Mentors: Student: Vitika Soni
ColorPicker has RGB, HSV and Raw mode, but they never were properly separated, resulting in messy code. With OKHSL mode going to be added soon that adds even more messy code. The aim of this project is to make code in ColorPicker refactored and cleaned up to make multiple color modes more maintainable and easier to add, also to update the UX of ColorPicker.
Mentors: Student: techiepriyansh
This project aims to implement a debug draw mode for texel density of lightmaps and enhance the GPU Lightmapper by adding support for soft shadows and multi-image atlases.
Mentors: Student: Ricardo Subtil
<p>This project aims to add a new debug backend to the editor, compliant with the <strong>DAP</strong> <a href="https://microsoft.github.io/debug-adapter-protocol" target="_blank">specification</a> <em>by</em> Microsoft. This allows for more integrated development environments for people who use external text editor/IDEs to develop Godot projects.</p>
Mentors: Student: Bhuvaneshwar Vemula
<p>This Project aims to make Command Palette for Godot game engine that can execute some major editor actions available in editor menus. this project helps in increasing users productivity through keyboard and helps in memorizing shortcuts.</p>